Monday, June 20, 2011

Trade in Magic: card tests.

Testing out the drafts of some of my cards for "Trade in Magic."

Sunday, June 12, 2011

Counter beta rules update to 0.62

After a quick scan from a friend, (thanks Topper,) I've edited out some spelling mistakes and reworked some sentences to make things clearer in the rules for Counter.

Meanwhile, the editing continues on this and other games.

Thursday, June 9, 2011

Counter - Real Time Miniature Combat

(v0.62 beta)



Counter is a miniature game that lets you assemble a squad of troops that meets your requirements and then pit them against your opponents in real time.
Played in 30 second rounds, players race their miniatures over the contested hot-spots of the battle field while targeting and throwing out cover fire as best they can.

But speed and reflex must be tempered with strategy and patience.
Expend more resources than your opponents and they will get the drop on you.

But perhaps your squad has an ace or two up it's sleeve?
Did you bring more gunners than your opponent to likely win any fire fight? Or perhaps you opted to bring Heavies to devastate the battlefield and control the field of play? Or maybe you decided to unleash the kind of tactics and tricks that only your Ops can bring to a squad?

In any case, the battle will be fast a vicious, and leave you with plenty to consider and tinker with before the next battle begins.